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Mancala capture
Mancala capture







mancala capture

Clockwise moves can only be made from these holes if they immediately lead to a capture. However, each player has two holes from which clockwise plays can be made: the leftmost hole in the outer row and the second from the left in the inner row.

mancala capture

Further captures in the sowing can occur in the same way. The player then sows the captured counters from this hole. If the last hole in a sowing is in opposition, the player takes the counters in both of the opponent's holes and places them in the empty hole from which the player lifted the counters. If the last counter lands in an empty hole, the turn is overįor capturing: Holes are in 'opposition' when one player has the front row hole occupied and the opponent has both of the holes opposite it occupied. Sowing happens in an anti-clockwise direction. Main phase: Play begins from any hole on the player's side of the board with counters in it. The opening ends when both players reach an empty hole, and the first player to do so begins play in the main phase. Once a counter has been sown into the inner row, this ceases and captures can only be made from the inner row. Rules for sowing and capturing are the same as in the main phase of the game except that all holes in each player's outer rows are considered to be in opposition and back captures can be made from them. Opening play: Two players play simultaneously, lifting and sowing counters from their outer rows. It was documented by Driberg in the early twentieth century.Ĥx8 board. The player with the higher number of points wins the game.Choro is a four-row mancala-style board game played by the Didinga people in what is now South Sudan. When it happens, all beads which remains at the opponent's holes are added to the opponent's score. The game is finished if one of the players cannot make a legal move - there are no beads in his row. The next picture shows a capturing move - before and after:: If the last bead (of the current move) is placed to an empty hole (on the player's side), all beads at the same column of the opposite row are captured and placed to the player's home area. The next picture displays such a move - the first hole selection (the one which contains a green bead now) placed the last bead to the home area, so the player emptied the second hole (the one which is empty now): If the last bead (of the current move) is placed to the home area, the player continues to select another non-empty hole. The following picture shows an example of the first move - the player has removed all 4 beads from the marked hole, placed 1 bead to the 4 next fields (including the home area) and received 1 point: The player cannot place the beads to the opponent's home area. The player's home area (at the right side of the board from his point of view) is used in this bead separation as well and when a bead is placed there, the player gets 1 point. This action will take all beads from the selected hole and place them one by one to the next holes, counter clockwise. The player, who is to make a move, clicks on a hole (from the row which is closer to him) containing at least one bead. The game object is to get more points than the opponent by moving beads to the home area or capturing the opponent's ones. The next picture shows the initial position: The game is played on the 6 x 2 board (with two home areas at the board sides) and every hole contains 4 beads at the start. However, the BrainKing's version is called Mancala for a simplicity. Mancala is actually a family of similar games, not just a specific game name.









Mancala capture